@JeremyECrawford Would you say this is RAW, RAI, or a house rule? #DnD @ChrisPerkinsDnD pic.twitter.com/ECyZhrC9cW
— Lex Starwalker (@LexStarwalker) December 3, 2016
@LexStarwalker @ChrisPerkinsDnDOther than balance reasons, I can’t imagine why drinking a potion would take more time than a flagon of ale. The rule for drinking a potion is in the section on potions in the DMG (p. 139).
— Jeremy Crawford (@JeremyECrawford) December 3, 2016
@LexStarwalker It's absolutely a game rule. It's not meant to simulate rates of liquid consumption.
— Jeremy Crawford (@JeremyECrawford) December 3, 2016
@LexStarwalkerGotcha! Makes sense! Kind of like how pouring a potion down an unconscious person’s throat doesn’t asphyxiate them.
Indeed. D&D is not a physics engine.
— Jeremy Crawford (@JeremyECrawford) December 4, 2016
@LexStarwalkerThat said, do you think allowing this increased ease of potion use would cause any balance problems? Potions are effectively bottled spells. Do you want spells cast as non-actions in your game?
— Jeremy Crawford (@JeremyECrawford) December 4, 2016