Most people might not know that I was (and with 8th, am becoming once more) a huge Warhammer 40k goober. 40k shaped my game design approach.
— Mike Mearls (@mikemearls) June 14, 2017
The choice between arming a squad with a heavy bolter vs. a lascannon is like the best, most enjoyable question I think you can ask a gamer.Do you want to make lots and lots of weak shots to mow down infantry, or one big shot to blow up tanks/dreadnoughts/heroes?
— Mike Mearls (@mikemearls) June 14, 2017
Do you want to make lots and lots of weak shots to mow down infantry, or one big shot to blow up tanks/dreadnoughts/heroes?I love choices that are really flavorful and dramatically different in games. Makes your choice really matter and reflects game's reality.
— Mike Mearls (@mikemearls) June 14, 2017
My designs try to capture that aesthetic whenever possible. Big, impactful, dramatic choices. Don't always hit it, but it's what I aim for.
— Mike Mearls (@mikemearls) June 14, 2017
Ugh, the new 40K is so tempting!
— Jeremy Crawford (@JeremyECrawford) June 15, 2017
let's play Friday afternoon over lunch
— Mike Mearls (@mikemearls) June 15, 2017
Played 40k today. The Death Guard sent many Imperial dogs to their graves. pic.twitter.com/11AFmnAYIq
— Mike Mearls (@mikemearls) June 19, 2017
It's the edition I never knew I was waiting for since I first picked up Rogue Trader in '91.
— Mike Mearls (@mikemearls) June 19, 2017